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V-Con 2010 at GDC, Produced by Live Gamer

V-Con 2010: How Games-as-a-Service & Virtual Items Have Changed the Playbook Forever
produced by Live Gamer
03.10.10 // 10:00am – 5:15pm // West Mezz Room 270/272
@ Game Developers Conference // San Francisco, CA
V-Con is a 1-day exploration into how Games-as-a-Service and Virtual Items have changed the playbook forever. Led by the game industry’s most sought-after CEOs, founders, visionaries, and executives, we’ll discuss the industry’s undisputed transition to this new business model, as well as its ramifications on development, product management, operations, and strategy.
We hope to see you there! Stay tuned – exciting speaker announcements, keynotes, and the official agenda coming soon!
The event is FREE with the purchase of your GDC ticket.
Think Equity Interviews Live Gamer

[Excerpt From Think Equity Report]
Think Entertainment: Gaming
Virtual Goods: An Interview With The Founder And
CEO Of Live Gamer
THINK SUMMARY:
We had a chance to speak with Mitch Davis, the founder and CEO of Live
Gamer, one of the leading payment and ecommerce solution companies for
virtual economies serving more than 85 million users. The company sees
payment solutions as a commodity business and ecommerce suite (analytics,
merchandising, item management, and marketing) as much more valuable,
given its ability to drive up conversion rates and ARPPU for publishers. The
company is seeing a strong interest in the micro-transaction model from
traditional media companies (newspaper, TV, and films) to monetize their
content, which could significantly expand the market opportunity, which at
present seems to be largely focused on online gaming.
Live Gamer is one of the leading payment and ecommerce solution
companies for the virtual economies, akin to an SAP for real goods business,
according to Davis, powering 85 virtual economies and serving over 85
million users.
• The company is focused on online gaming but is seeing strong interest from
traditional media companies like newspaper, magazine, television, and film
studios in adopting a micro-transaction model to monetize their existing
content.
• According to Davis, the size of the online gaming market could be about $15
billion, and assuming a 7% take-rate, the market for ecommerce and
payment solutions could be about $1 billion currently and could grow to about
$2 billion in the next three to five years. Including the emerging opportunity
from the traditional media space, the addressable opportunity could grow to
about $3 billion over the next three to five years, according to the company.
….
Download the full report