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Live Gamer Powering Rise of Immortals™ Virtual Economy

August 30th, 2011 Leave a comment


New York, August 30, 2011 - Live Gamer (www.livegamer.com), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it will power the virtual economy in Rise of Immortals™, the new Multiplayer Online Battle Arena (MOBA) game from Petroglyph®.

Petroglyph has broken new ground in the MOBA genre with free-to-play Rise of Immortals, and has introduced unique socialization features like a social hub where players can show off their enhanced Immortals, a chat system, leader boards, and friend lists, an innovative character progression system, persistent level progression and skill trees, as well as cooperative Player versus Environment (PvE) mode – without the upfront cost of a typical MOBA game. Virtual goods and microtransactions let players engage and advance within Rise of Immortals at their own price point and pace, offering an experience that truly stands apart from existing MOBA titles in the market.

Petroglyph has integrated the Live Gamer Elements platform into Rise of Immortals to drive the game’s virtual economy. As a complete monetization engine, Live Gamer Elements includes virtual and digital goods catalog management, earned and bought currency support, item storefronts and merchandising, as well as deep analytics and international payment gateways.

“Petroglyph has built quite a bit of innovation into Rise of Immortals, bringing players features and game play that are new to the MOBA genre,” said Andrew Schneider, President and Co-Founder, Live Gamer. “We’re excited to be working with them to power some of these new features, and wish them the best of luck with the release.”

“Live Gamer’s Elements technology allowed us to quickly develop micro-transaction inventory, catalog and price management systems for Rise of Immortals,” said Steve Wetherill, Producer at Petroglyph Games. “Elements proved to be a great match for our requirements, enabling us to focus our development efforts on our game and at the same time shortening our time to market.”

Live Gamer Enhances Elements With Subscription & Physical Goods Support, Announces New Customer FunGoPlay

August 15th, 2011 Leave a comment

Kid’s Virtual World Will Encourage Outdoor Play with Connected Devices and In-Game Rewards

NEW YORK, NY – August 15, 2011 – Live Gamer (www.livegamer.com), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it has released a feature-rich upgrade to its flagship Elements e-commerce platform on FunGoPlay, a new virtual sports theme park with real-world connected gear for online and mobile platforms.  The upgraded platform will include subscriptions and physical goods support, the fundamental revenue drivers for the new kids site.

FunGoPlay separates itself from all other virtual worlds with its connected real-world sports gear, encouraging kids to get outside and play to earn special in-game rewards. It will leverage the upgraded Live Gamer Elements platform to handle subscriptions and micro-transactions as well as digital and physical bundles that include the purchasing of FunGoPlay’s connected sports gear.

“FunGoPlay is pioneering virtual worlds for kids by connecting real offline play with virtual online play,” said Andrew Schneider, President and Co-Founder of Live Gamer. “We’re delighted to be able to provide a flexible technology platform to enable advanced business models that blends both virtual and physical goods, micro-transactions and subscriptions.”

“Live Gamer’s Elements platform was the perfect solution to meet our vision of connecting sports play with an online world that provides rewards for physical activity,” said Steven Lerner, CEO of FunGoPlay. “As kids increasingly grow up in a connected world, we have an opportunity to deliver a new form of entertainment that integrates a unique digital content platform with a traditional sports play pattern. Live Gamer has played an integral role in making this happen.”

Advertising Veteran Bob Lonigro Joins Live Gamer As EVP of Media Sales

August 10th, 2011 Leave a comment

 

Bob Lonigro, EVP of Media Sales

Live Gamer (www.livegamer.com), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that 20-year ad industry veteran Bob Lonigro has joined the company as EVP of Media Sales. Mr. Lonigro will help Live Gamer lead sales across its new advertising business unit, Live Gamer Media, for both the adElements video engagement platform and gamerDNA Media advertising network.

Mr. Lonigro most recently served as vice president of media sales at NeoEdge Networks, where he was responsible for leading advertising sales efforts and formed a new casual games business model for the company. Prior to NeoEdge, he held senior sales executive positions with Electronic Arts’ Pogo.com, Future Media, IAC and GeoCities.com, where he was instrumental in the company’s $4.6b acquisition by Yahoo! in 1999.

Additionally, Lonigro has extensive experience in media planning, including a senior position at Ogilvy & Mather, where he oversaw 12 Kraft Foods brands and planned and implemented over $160 million in annual media spending. He has also served as the General Manager of Advertising Sales at Future Media, and as Senior Director of National Advertising Sales at Electronic Arts where he led the industry’s first video game deals and led the charge in online casual games advertising.

“Bob Lonigro has a rare combination of deep advertising experience and thorough knowledge of the games space,” said Andrew Schneider, president and co-founder of Live Gamer. “It’s an honor to have a veteran of his caliber join the Live Gamer Media team to help us grow this exciting new side of our business. He’ll be instrumental in working with publishers and advertisers alike.”

“Live Gamer has become a true leader in games monetization, and has filled the gap with its addition of the Live Gamer Media advertising unit,” said Bob Lonigro, EVP of Media Sales for Live Gamer Media, “I’m very much looking forward to helping Live Gamer reach more customers, and help advertisers and games publishers fulfill all of their online monetization needs.”

President of Live Gamer Andrew Schneider Speaks at Social TV Summit

August 1st, 2011 Leave a comment

Last Wednesday, President of Live Gamer Andrew Schneider attended the Social TV Summit in Los Angeles. The purpose of the Social TV Summit was to offer engaging panels, case studies, discussions, and networking opportunities with creative producers, ad agency executives, social TV experts and high-level executives from other related industries. Industry leaders and media economists weighed in on how social media is entering and enhancing the television, media, and advertising space and discussed where the future of social media lies.

Click here to watch Andrew Schneider’s speech at the Social TV Summit!

http://static.snappytv.com/player/p.swf?id=8480

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