Archive

Posts Tagged ‘Microtransactions’

Live Gamer Featured In CNN’s Fortune Magazine: How Mafia Wars Can Fix The Media

August 5th, 2010 LiveGamer Comments off

fortune

The online gaming industry sells $2 billion a year in virtual goods through micro-transactions. What if they sold newspapers?

Today, CNN’s Fortune Magazine published an article titled, How Mafia Wars Will Fix Media By John Patrick Pullen which focused on the booming business of the free-2-play and micro-transaction based business model and how that model could be applied to traditional media like the New York Times.

Live Gamer provides the leading enterprise-grade monetization platform for games, social networks, toys, and digital entertainment properties.  Although this type of model has yet to be applied to the publishing industry – it is in fact a viable model that could revolutionize the way traditional newspapers and magazines do business if they offer exclusive content that is compelling to their viewer base.

Live Gamer sees average revenue per paying user across all its titles is $28 per month across 85+ million users worldwide. Comparatively  speaking an average of 15.7 million users per month visit the New York Times‘, where they have free access to content. Only fewer than 1 million readers choose to subscribe at $20 a month. Pullen suggests (and we couldn’t agree more) that publishers need to tap into this competitive nature and other game-like experiences that are driving the gaming industry today in order to encourage free-model readers to pay for content they find vital.

Read the entire article here

Contact us to learn how you can apply micro-transactions and the free-to-play business model to your IP

First, Give Away the Game – Live Gamer featured in WSJ

July 30th, 2010 LiveGamer Comments off

WSJ-logo

Sony, Warner Bros. Drop Subscription Fees and Move into Selling Virtual Goods

Today, the Wall Street Journal published an article titled, First, Give Away the Game which focused on the growing adoption of the free-to-play business model in the Western market with major companies like Sony and Warner Bros. The model not only removes barriers to entry for gamers, but also provides them with the ability to self-select into an optimal price point resulting in a compelling high-margin business for game publishers and developers.

Sony plans to release a F2P version of “Everquest II” and Warner plans to release “Lord of the Rings Online” by the fall abandoning a $15 dollar a month subscription fee. Players will now buy virtual goods and items upgrades incrementally through micro-transactions.

Although the price point on many virtual items often seem small—$1 or $2 for many items— publishers are discovering they can really add up. Across the 145+ titles we power e-commerce for we see an average of 10% of players purchasing virtual goods spending at an average of $28 a month. “There’s no cap on what the user will spend on micro-transactions, unlike a traditional subscription model,” says Andrew Schneider, Live Gamer’s president and co-founder.

This published story follows last week announcements of new partnerships with EA, THQ, and Real Networks’ Gamehouse only solidifying that major Western publishers and IP holders are rapidly adopting this model. Total virtual goods sales this year are expected to reach $1.7 billion in the U.S., up from $278 million in 2008, according to ThinkEquity LLC.

Contact us to learn how Live Gamer can help accelerate your micro-transaction strategy.

To read the Wall Street Journal article in full click here

EA Selects Live Gamer to Drive its Global Micro-transactions

July 27th, 2010 LiveGamer Comments off

ea-logo

Electronic Arts, Inc. has selected Live Gamer to drive its global micro-transactions-based projects and accelerate the company’s online gaming strategy. EA will integrate our enterprise grade Element’s platform to its global IT systems to augment existing ecommerce capabilities for EA studios worldwide.

Live Gamer Elements offers EA a breadth of new payment gateways, advanced virtual goods merchandising functionality, deep analytics capabilities, virtual item gifting, support for fictional (earned in-game) currencies, item storefronts, robust catalog management, cash-in flows and much more.

This exciting announcement follows last week’s news of partnerships with THQ and Real Networks’ GameHouse. Please read our latest press announcement or contact us to learn how to monetize your business through virtual goods and micro-transactions.

Read Forbes Coverage

Read VentureBeat’s Coverage

Real Networks Selects Live Gamer to Power GameHouse Fusion Virtual Economy

July 22nd, 2010 LiveGamer Comments off

real-networks-gamhouse-fusion-logo

Live Gamer’s Advanced Commerce Solution Offers Scalable, Cross-Platform Monetization Across the GameHouse Social Gaming Platform

At Casual Connect in Seattle we announced that Real Networks selected Live Gamer to power Gamehouse Fusion virtual economy. The announcement followed a few days after news of our THQ partnership.

Gamehouse Fusion is a social gaming platform with thousands of socially connected games across mobile, social networks, and scales hundreds of millions of players. With the new agreement Live Gamer’s enterprise-grade platform, Elements will power virtual currency systems, manages complex virtual item catalogs and storefronts, user policy configurations and advanced merchandising on a secure and scalable platform.

“The free-to-play, virtual goods-based business model has proven to significantly increase revenue in social games, but due to GameHouse Fusion’s scope and complexity, it was critical that we integrate a trusted platform that could scale and meet all of our needs,” said Matt Hulett, chief revenue officer of GameHouse. “We chose the Live Gamer platform because of its advanced toolset and track record in the industry.”

“GameHouse has raised the bar for social gaming online and on mobile,” said Andrew Schneider, president and co-founder for Live Gamer. “We look forward to helping optimize GameHouse’s revenue, increase ARPU, and offer its users the best possible microtransaction experience.”

GameHouse Fusion launched in May with support from large media and technology companies, and simultaneously unveiled GameHouse on Facebook, the first application to be built on the Fusion platform.

Mitch Davis Joins Panel at Think Equity’s Think Tomorrow ~ Today Conference

May 7th, 2010 LiveGamer Comments off

thinkequity-thinktomorrow

Live Gamer’s CEO and Co-founder, Mitch Davis will join ThinkTomorrow ~ Today: A Private Company & Venture Capital Summit (TTT) hosted by Think Equity. Mitch will participate on the “Monetizing Generation Y” panel, which will take place on May 11th at 3:15 PM moderated by Atul Bagga.

About Think Tomorrow ~ Today

ThinkTomorrow ~ Today brings together the leaders of the growth economy and offers an opportunity to meet face-to-face with visionary company executives, interact with leading growth strategists and technologists, and witness firsthand the state-of-the-art products and services that will shape the future. In this one-of-a-kind forum, our presenting companies will outline their latest developments while key influencers and industry luminaries debate the future of the growth economy.

To learn more about monetizing the next generation of consumers, please contact us

Bill Grosso to present mini lecture and panel @ Login Conference

April 27th, 2010 LiveGamer Comments off

login-2010-masthead

Join Live Gamer’s Chief Technology Officer and Senior Vice President of Product, Bill Grosso for two exciting sessions at this year’s Login Conference.

Optimizing Micro-Transactions (Panel)

This panel will discuss the major elements of pricing, promoting, and integrating micro transactions with the gameplay flow. Speakers include researchers, and execs on the front lines implementing and managing micro transactions.

Moderator: Hugh Bowen, Bowen Research

Panelist: David S. Lee, Sleepy Giant Entertainment, Inc.

Panelist: Bill Grosso, Live Gamer

Panelist: Stephen Kutner, Market Innovations Inc.

Date/Time: Wednesday, May 12, 10:30 AM

Room: Seaport

Learn More

Managing a Virtual Economy

Lecturer: Bill Grosso

Virtual goods are one of the most important monetization tools for many developers today. But before you turn on the virtual machine, you need to understand what makes it tick and how your management tactics can affect your success in the marketplace. In this presentation, Bill goes in depth on the metrics, measurements and levers that developers and executives alike need to understand and master in order to run a successful virtual economy.

Date/Time: Thursday, May 13, 3:30 PM

Room: Salon AB

Learn More

What Safeway Can Teach Us: Applying Retail Strategies to Item Merchandizing

March 16th, 2010 LiveGamer Comments off

Last week Live Gamer presented VCON 2010, a full day exploration of games-as-a-service and virtual goods. Among the presenters was William Grosso, Live  Gamer’s CTO and SVP of Product  who discussed The New ARPPU Playbook: What Safeway Can Teach Us: Applying Retail Strategies to Item Merchandising.

Bill’s point is simple. In an industry that is moving from subscription-based business models to micro-transactions based businesses driven by virtual item sales, why aren’t we adapting basic retail strategies in our games?

In Bill’s slide presentation he outlines tactics stemming from discounting, promotions, buy-one-get-one-free, and other strategies that are simple and easy to implement (at least, if you’re using Live Gamer Elements), to drive revenue that doesn’t involve changing gameplay.

VCON 2010: Session Spolights

March 5th, 2010 LiveGamer Comments off

Morning Session Spotlight

10:30am-11:15am –Nanu Nanu! How to bring social functionality into traditional game design…and actually make it work

How can traditional game design utilize social functionality…and actually do it well?

Moderated by David Cole (President | DFC Intelligence)
Amy Jo Kim (CEO | Shufflebrain)
Kai Huang (Founder | Guitar Hero )
Dennis Fong (CEO | Raptr ),
Dan Fiden (GM, San Francisco Studio | Playfish)
Mike Verdu (SVP, Games | Zynga )

Afternoon Session Spotlight

3:40pm-4:25pm – It’s not fair!” said the T-Rex: How monetizing games-as-a-service will save you from extinction

How will games-as-a-service, virtual goods, and micro-transactions will save game companies from extinction AND increase their bottom-line?

Atul Bagga ( VP Equity Research | ThinkEquity)
Brandon Beck ( CEO | Riot Games)
Howard Marks (CEO | Acclaim)
Susan Wu (CEO | Ohai)
John Cahill (CEO | Meez)

Join Bill Grosso, Live Gamer’s CTO as he discusses practical ways to optimize your virtual economy using common merchandising techniques, including many found at your local Safeway!

12-12:30 – North Hall Room 123

Visit the official VCON website

The event is free with your GDC admission, Register Now!

To schedule a meeting with Live Gamer at GDC, Contact Us

Sony Online Entertainment launches PoxNora on Facebook with Storefront powered by Live Gamer

March 5th, 2010 LiveGamer Comments off

Congratulations to Sony Online Entertainment for launching PoxNora today on Facebook. The new Facebook application comes with a complete storefront powered by Live Gamer Elements platform.

Here is a peak at the PoxNora game on Facebook and the storefront.

Play PoxNora on Facebook

Pox Nora Screenshots

PoxNora Screenshots

Zyna, Sonly Online, EA, Playfish, CCP, Nexon Speakers Annc’d at Live gamer’s VCON2010!

March 5th, 2010 LiveGamer Comments off

Live Gamer is thrilled to have the following line up of industry CEO’s, founders, visionaries, and executives at this year’s VCON 2010!

VCON-Keynotes

Other Speakers Include:

Atul Bagga | VP Equity Research | ThinkEquity

Brandon Beck | CEO | Riot Games

John Cahill | CEO | Meez

Ed Castronova | Associate Professor of Telecommunications | Indiana University Bloomington

Tim Chang | Principal | Norwest Venture Partners Patrick Chung | Managing Director | SK Telecom Ventures

M. Lee Clancy Jr. | SVP Product Management & GM of Direct Revenue | IMVU

David Cole | President | DFC Intelligence

Mitch Davis | CEO | Live Gamer

Dan Fiden | GM, San Francisco Studio | Playfish

Dennis Fong | CEO | Raptr

Eric Goldberg | Managing Director | Crossover Technologies

William Grosso | CTO & SVP Product | Live Gamer

Eyjolfur Guomundsson | Economist | CCP

Kai Huang | Founder | Guitar Hero

Daniel James | CEO | Three Rings

Amy Jo Kim | CEO | Shufflebrain

Daniel Kim | CEO | Nexon

Vili Lehdonvirta | Researcher | Helsinki Institute for Information Technology

Howard Marks | CEO | Acclaim

Niranjan Nagar | Chief of Game Operations | Outspark

Mike Verdu | SVP, Games | Zynga

Jordan Weissman | Chairman & Chief Product Officer | Smith & Tinker

Susan Wu | CEO | Ohai

To see the complete list of speakers and agenda please visit the VCON 2010 website