Live Gamer announced today that it will power the virtual economy of Favela Wars™, a new turn-based strategy game from Brazilian developer Nano Studio.
Nano Studio (and its business unit Nano Games, focused on developing digital entertainment on web/desktop and mobile platforms) is at the forefront of the mobile gaming industry in Brazil, which represents one of the largest and fastest-growing markets worldwide. Brazil’s position as the South American country with the largest mobile broadband penetration is fueling this market opportunity. Nano Studio’s first release, Favela Wars, is scheduled for release in March 2013 on web/desktop, shortly followed by the iOS and Android versions.
Nano Studio has integrated the Live Gamer Elements™ platform into Favela Wars to drive the game’s virtual economy for its launch in Brazil, all of South America and the United States. As a complete monetization engine, Live Gamer Elements offers a full content and user management solution, a robust earned and bought virtual currency system, customizable item storefronts and advanced merchandising, as well as deep analytics and integration with international payment gateways.
“We are very excited to be working with Nano Studio,” said Andrew Schneider, President and Co-Founder of Live Gamer. “The team effort and motivation behind the development of Favela Wars have been tremendous and we’re also looking forward to continuing to expand our capabilities for the mobile gaming industry in Brazil and South America.”
“Live Gamer’s Elements technology is allowing us to concentrate our efforts on our core skills instead of building a complex virtual economy management system from scratch,” said Dan Eisenberg, Co-owner of Nano Studio. “This in turn has shortened our time to market and given us the possibility of expanding our offerings to more platforms and clients.”
Live Gamer is excited to announce that President and Co-Founder Andrew Schneider will be speaking at the 2nd annual Games Summit at 2013 International CES. The event is produced by Digital Media Wire, and takes place on January 10th in Las Vegas, NV. Games Summit brings together some of the most influential executives from the electronics, game, and advertising industries to discuss current trends and the future of games and connected entertainment.
Schneider, a leader in the digital entertainment industry for over 14 years, will be speaking on the panel “What Comes After the Last Generation Game Consoles: New Disruptive Media Distribution Chains” to discuss the evolution of business models and distribution channels as video games continue to migrate into the cloud. Schneider will be joined by: Rob Schonfeld, VP, Global Digital and Mobile Sales, Activision Blizzard; Marshall Jensen, Managing Partner, DMW Hexagon, LLC; Oren Tversky, VP, Business Development, Unity Technologies; Ken Kajikawa, General Manager, Digital Media, Telx; Tasos Kaiafas, Director of Games, AT&T. Michael Cai, VP of Video Games at Interpret, will serve as moderator.
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Meteor Entertainment Taps Live Gamer to Power the Virtual Economy and Global Payments in the Highly Anticipated Open Beta Event for HAWKEN.
Live Gamer is pleased to announce today that it will power the virtual economy used for HAWKEN’s Open Beta Event, the most anticipated free-to-play game of the year published by Meteor Entertainment and developed by Adhesive Games. Meteor Entertainment plans to self publish the game globally, with the exception of China, with Live Gamer providing an unprecedented line up of different payment types which will give end users a convenient and easy way to get into the game.
With a global Open Beta Event, Live Gamer integration will deliver 27 unique payment methods in 49 currencies covering mobile, international and local bank-branded credit cards, debit cards, alternative methods, and pre-paid cards to enable immediate global monetization. Meteor Entertainment and Adhesive Games are using Live Gamer Elements for payments, virtual item catalog management, merchandising functionality and analytics in support of increasing conversion rates, boosting ARPU and promoting retention. Live Gamer is also streamlining the look and feel of the purchase flow to support the massive global Open Beta of the title.
“It’s a great thrill to partner with Meteor Entertainment on the massive – and massively anticipated – Open Beta of HAWKEN,” said Andrew Schneider, President and Co-Founder, Live Gamer. “We are delighted to have the opportunity to work closely with the talented Meteor team to integrate Live Gamer’s Elements e-commerce engine to help power their core business model on a global and unprecedented basis.”
Live Gamer’s Deepa Muralikrishnan will be speaking at the International & Cross-Border Payments conference, on Tuesday, November 27 at the Carlton Hotel. The panel, The Emerging Global Payments Landscape: How International Payment Developments are Affecting Cross-Border Remittances, Payment Processing, and Adoption and Growth Rates in Key Markets, will discuss topics such as exploring the different types of global and cross-border payment platforms and services, new and emerging technologies and business models, and adoption and growth rates in key regions.
Deepa Muralikrishnan is the General Manager of Global Payments at Live Gamer, Inc. She is a technology product strategist with over 12 years of experience launching digital products and ecommerce stores in global markets.
Other panelists include:
Head of Payment Market Infrastructure
Transaction Services Division
The Bank of Tokyo-Mitsubishi UFJ, Ltd. (Tokyo)
Standards — Banking Initiatives
SWIFT Pan Americas
Head of Marketing
International Payments Framework Association (IPFA) (Frankfurt, Germany)
Head of Business
Earthport North America
Richard J. O’Brien
President & CEO
Payment Pathways, Inc.
Elena Whisler, AAP
SVP, Product Management
More information can be found at the following link.
We are pleased to announce a partnership with Global Cash Access (“GCA”) to provide operators of legalized online wager-based casino games a licensed end-to-end payment, patron e-wallet and management solution through collaboration with Live Gamer. Complementing core competencies of the two companies, the proposed solution combines GCA’s casino cash management products with Live Gamer’s monetization and virtual currency solutions for the social and play for fun industry.
GCA is a leading provider of cash access products and related services to approximately 1,100 casinos, as well as other gaming entities in the United States, Europe, Canada, the Caribbean, Central America and Asia. Their unique gaming products and solutions are best in breed and provide gaming patrons access to cash through a variety of methods, including ATM cash withdrawals, point-of-sale debit card and credit card cash access transactions, check verification and warranty services, and Western Union money transfers. GCA’s leadership and expertise in the realm of regulated and compliant casino cash access products and services is unparalleled. Through this unique agreement with GCA, early adopters in the formative legal online wager-based gaming industry will now have a trusted, end-to-end, and compliant solution with which to begin cohesive player monetization initiatives.
GCA recognizes the dynamic environment gaming operators face and the evolving industry strategies essential in supporting the integration of land-based and online gaming initiatives. The proposed solution, expected to roll out in 2013, enables GCA clients to easily transition gaming activities from off-line to online and back, creating a seamless experience for the user. This integrated solution will allow operators to expand their player base, broaden feature functionality and maximize patron loyalty across the gaming enterprise.
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Live Gamer is happy to announce that we have partnered with Accertify. Live Gamer customers who license the Live Gamer Elements platform will now have access to Accertify’s leading fraud management solutions. Live Gamer will manage Accertify’s platform on behalf of its customers who choose to take advantage of Accertify’s technology to ensure that their digital commerce experiences continue to be secure and seamless while saving them precious time and resources. Accertify, a subsidiary of American Express, is a leader in providing e-commerce companies with hosted software solutions, tools and strategies for preventing online fraud and mitigating enterprise-wide risks.
Accertify is recognized for its premier fraud prevention solutions, and their data-driven capabilities will provide us with the means to protect our merchants from users attempting to set up fraudulent accounts and profiles before a transaction even occurs. Furthermore, the flexibility of the Accertify data management platform allows us to modify fraud rules on the fly and stay a step ahead of the rapidly evolving tactics of fraudsters in the online space, and will provide our customers with real-time solutions that protect them from a complete range of fraud schemes while allowing legitimate transactions to proceed without interruption.
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Live Gamer is excited to announce that Rumble has launched the closed beta of KingsRoad, a free-to-play online action RPG. From castle sieges to mountaintop battles, players collect epic loot and gain powerful skills in a thrilling RPG style adventure to save a kingdom from peril. Rumble’s proprietary graphics framework, combined with Adobe Flash Player’s new 3D capabilities, allows players to instantly access the AAA quality graphics and gameplay of KingsRoad through all major web browsers.
Rumble leverages Live Gamer’s leading monetization platform to enable microtransactions, earned and bought virtual currencies, user e-wallets, frontend storefront and virtual item transactions. This integration includes the setup of the Live Gamer Elements platform and a custom payment wall. By utilizing Live Gamer’s technology, Rumble is able to further increase ARPU by running sales for virtual items and creating promotional in-game items. Sign up for KingsRoad beta today!
Live Gamer is pleased to support DFC’s 2nd annual Global Game Industry Forum June 6th at E3. Core sponsors include DFC Intelligence, Intel, the PC Gaming Alliance (PCGA) and Zebra Partners. DFC focused this year’s forum on trends among core gamers and will present overall forecasts of the game industry segmented by console, PC and mobile platforms.
The DFC team notes that while there has been a cyclical decline in the console business, gamers are more active than ever as the growth of PC and mobile games continues to soar. Research shows the microtransactions business model continues to expand across platforms, including console gaming, due to its success in social gaming and free-to-play MMOs.
The event features a panel discussion led by Perrin Kaplan of Zebra partners, as well as discussion of the research results by DFC, Live Gamer’s Andy Scarborough and Xfire representatives.
iloveRobots Selects Live Gamer for Powering Virtual Items and Microtransactions for Mechatars Robot Toy Line
New “Blended Reality” Game for Kids Incorporates RC Robots with Online Gaming, Adds Virtual Items for Robot Training Advancement
New York, September 21, 2011 – Live Gamer (www.livegamer.com), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it has been selected by iloveRobots to drive microtransactions and the virtual economy for Mechaverse™, the “blended reality” world for Mechatars™.
Designed for kids age six and up, the new toy line combines robotics, online gaming and remote controlled (RC) toys. Players train their Mechatars in order to advance in the game – the more they play with and train their robot on and offline, the more weapons, skills and abilities their Mechatar earns. Live Gamer will manage the virtual items, currency and badges within the Mechaverse, enabling players to unlock items in the store based on badges earned in battles played online and offline.
“The response to the Mechatars toy line and the integrated online game has exceeded our expectations,” said Martin Hitch, CEO, Bossa Nova Robotics, parent company of iloveRobots. “By combining online and offline play, the experience of playing with and training Mechatars is a truly interactive experience. Live Gamer’s Elements platform powers virtual items and the in-world storefront for the Mechaverse virtual world – an integral part of the Mechatars training experience.”
“iloveRobots needed an advanced virtual items management solution to tie together the online and offline Mechatar experience,” said Andrew Schneider, President and Co-Founder for Live Gamer. “Elements lets the Mechaverse come alive and enables the advancement of Mechatars through training, badges and advanced items, while providing iloveRobots with valuable data to help refine the online and offline experience.”
Mechatars are available now at major retailers nationwide and at www.iloveRobots.com (MSRP $39.99). Kids can visit and begin leveling up their virtual Mechatar for free at www.mechatars.com. To learn more about Live Gamer and its virtual items management solutions, visit www.livegamer.com.
About Live Gamer
Live Gamer (www.livegamer.com) is the world’s first combined digital commerce and advertising platform. With an advanced microtransaction and virtual economy engine, global payment gateways, worldwide ad network and video incentive advertising platform, Live Gamer helps online entertainment companies drive maximize revenue from their content, and connects advertisers to a network of over 48 million users. Live Gamer’s technology has been adopted by leading publishers in gaming, entertainment and social including Facebook, Electronic Arts, Take 2, Sony Online, Namco Networks, REAL Networks and THQ. Advertisers on the Live Gamer Media network include Blizzard, KFC, Best Buy and Sony Computer Entertainment. For more information on Live Gamer and its Elements, Ad Elements, and gamerDNA media services, please visit http://www.livegamer.com.
iloveRobots is a consumer robotics company known for their dynamic and interactive toys. The company’s products leverage some of the most innovative technologies to create engaging and long-lasting play experiences for today’s tech-savvy kids. Based in Pittsburgh, PA, iloveRobots is a spin-off of the Carnegie Mellon University’s Robotics Institute. For more information about iloveRobots and its products, please visit www.iloveRobots.com.