Live Gamer @ GDC! Beyond Credit: Localized Payment Strategies For Global Business

Europe is a key market for game developers. However, due to the difficulties in reaching the many individual markets, European customers have been largely underserved. One major challenge is understanding the diverse payment options for digital content and how these options vary by country. The content providers that understand and tackle payment issues country-by-country are the ones likely to be most successful in Europe.
Live Gamer GDC Session: Beyond Credit: Localized payment strategies for a global business
During this session, key findings will be shared that highlight which payment methods drive the most revenue in Europe for online game publishers. Best practices, success and failures and how to best set up a global-local payments strategy will be discussed.
When: Thursday March 3rd
Where: Moscone Center 1:30pm PT (RM 309)
Presented by David Cole, DFC Intelligence, Analyst
Moderator: Jeremy Miller, DFC Intelligence, Analyst
Panelists: Nima Pourshasb, Live Gamer, VP Corporate Development
Carsten van Husen, Gameforge 4D, CEO
Ralf Wenzel, Skrill Holdings, COO
Linus Menden, Big Point, Head of Finance
Rika Nakazawa To Kick Off 2011 PCGA Speaker Series With “State of the Virtual Goods Industry” Lecture
We are very pleased to announce that Live Gamer’s VP of Business Development and Account Management, Rika Nakazawa will kick off the 2011 PC Gamng Alliance Speaker Series.
State of the Virtual Goods Industry
Rika Nakazawa, VP Business Development and Account Management, Live Gamer
March 1, 2011 4:00 – 5:30 PM
Capcom 800 Concar Drive, Suite 300, San Mateo, CA 94402
Abstract: Presentation on an overview of the virtual goods industry, the latest statistics and projections, monetization models, case studies of successes and failures and the blurring of lines between games, digital entertainment and education.
Live Gamer’s Nima Pourshasb to Speak At Future of Money and Technology Summit’s Virtual Currency Panel
Please join Live Gamer’s VP of Corporate Development, Nima Pourshasb as he joins the Virtual Currency panel at the “Future of Money and Technology Summit”.
To learn more about the event or to check out the schedule, please visit http://futureofmoney.com/moneyconference/
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About Live Gamer
Live Gamer provides a total commerce solution for global micro-transaction-based businesses. Spanning online games, digital entertainment, and social networks, Live Gamer’s advanced offering goes beyond billing to drive core business metrics and optimize new transaction-based revenue streams. Combining its micro-transaction platform, catalog management, storefronts, merchandising and anti-fraud solutions, scalable publisher support and international payment gateways, Live Gamer’s technology has been adopted by leading publishers in gaming, social and entertainment including Electronic Arts, Sony Online Entertainment, CCR, THQ and Real Networks, supporting nearly 100 million users in 23 countries. Headquartered in New York, NY our rapidly growing company also has its engineering hub in Palo Alto, California and offices in Seoul, Korea. To find out more about Live Gamer please visit our website www.livegamer.com
No agency solicitations, please.
Andrew Schneider Joins Innovation In Games Panel At Digital Hollywood Fall

Join Live Gamer’s co-founder and president, Andrew Schneider at Digital Hollywood Fall on October 19th as he joins an exciting panel focused on the challenges and innovations in online games with massive communities and virtual economies.
Below are the full event details
Tuesday, October 19th
SuperSessions
9:00 AM – 10:15 AM
Track III: HGmz-5, DMny-2, APPs-4
Innovation in Games, Game Networks and Social Gaming – Massive User Communities and Commerce
As the platforms become more robust, as broadband, mobile, social media and TV provide greater consumer interactive flexibility, games as a product, as a destination, as a network or community and as a force in commerce grows. The growing power of the network, the relationship between the technology and the consumer, is opening the door to an entirely new and more complex set of tools in designing a multi-layered gaming consumer experience. From the explosion in casual gaming to the dedicated hardcore gamer, the power of the network is redefining games and user engagement which is ultimately revolutionizing the bottom line of the industry.
Don Daglow, President, Interactive Entertainment
Jesse Redniss, Vice President of Digital, USA Network, division of NBC Universal
Brad Foxhoven, co-founder & CMO, Ogmento
Andrew Schneider, Co-founder & President, LiveGamer
Nishad Pai, Manager, Business Development, Entertainment Group, Google
Mike Vorhaus, President, Magid Advisors, Frank N. Magid Associates, Moderator
Read Full Speaker Bios
THQ’s Company of Heroes Marketplace is Now Live
THQ’s Company of Heroes Online marketplace is now live! This is the first of many titles THQ will implement Live Gamer Elements micro-transaction platform to monetize their virtual economies. Users of the game can start playing for free and then purchase COHO Cash to spend on virtual items for use in-game.
Check out screen shots of their virtual items store below and visit http://www.companyofheroes.com/ to start playing the game today!

Live Gamer’s CTO Bill Grosso Joins Panel at Engage! Expo Santa Clara
Are you attending Engage! Expo Santa Clara? if so check out Live Gamer’s CTO, Bill Grosso at the Turning Players Into Profits panel. This discussion will touch on successful business models and marketing tactics to raise ARPU, user acquisition, key reporting metrics, freemium vs paid models and using promotions and content to enhance retention.
Event Details:
September 23, 2010 from 9:00 AM – 10:00 AM
Live Gamer speaker: Bill Grosso
Other speakers:
Rob Goldberg, CEO, GMG Entertainment
Chris Carvalho, COO, Kabam
Albert Lai, CEO, Kontagent
Live Gamer Client THQ launched Company of Heroes Online Open Beta
THQ launched the Open Beta for Company of Heroes Online which utilizes the Live Gamer Elements platform. Play it today!






