Live Gamer announced today that it will power the virtual economy of Favela Wars™, a new turn-based strategy game from Brazilian developer Nano Studio.
Nano Studio (and its business unit Nano Games, focused on developing digital entertainment on web/desktop and mobile platforms) is at the forefront of the mobile gaming industry in Brazil, which represents one of the largest and fastest-growing markets worldwide. Brazil’s position as the South American country with the largest mobile broadband penetration is fueling this market opportunity. Nano Studio’s first release, Favela Wars, is scheduled for release in March 2013 on web/desktop, shortly followed by the iOS and Android versions.
Nano Studio has integrated the Live Gamer Elements™ platform into Favela Wars to drive the game’s virtual economy for its launch in Brazil, all of South America and the United States. As a complete monetization engine, Live Gamer Elements offers a full content and user management solution, a robust earned and bought virtual currency system, customizable item storefronts and advanced merchandising, as well as deep analytics and integration with international payment gateways.
“We are very excited to be working with Nano Studio,” said Andrew Schneider, President and Co-Founder of Live Gamer. “The team effort and motivation behind the development of Favela Wars have been tremendous and we’re also looking forward to continuing to expand our capabilities for the mobile gaming industry in Brazil and South America.”
“Live Gamer’s Elements technology is allowing us to concentrate our efforts on our core skills instead of building a complex virtual economy management system from scratch,” said Dan Eisenberg, Co-owner of Nano Studio. “This in turn has shortened our time to market and given us the possibility of expanding our offerings to more platforms and clients.”
New York, August 30, 2011 - Live Gamer (www.livegamer.com), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it will power the virtual economy in Rise of Immortals™, the new Multiplayer Online Battle Arena (MOBA) game from Petroglyph®.
Petroglyph has broken new ground in the MOBA genre with free-to-play Rise of Immortals, and has introduced unique socialization features like a social hub where players can show off their enhanced Immortals, a chat system, leader boards, and friend lists, an innovative character progression system, persistent level progression and skill trees, as well as cooperative Player versus Environment (PvE) mode – without the upfront cost of a typical MOBA game. Virtual goods and microtransactions let players engage and advance within Rise of Immortals at their own price point and pace, offering an experience that truly stands apart from existing MOBA titles in the market.
Petroglyph has integrated the Live Gamer Elements platform into Rise of Immortals to drive the game’s virtual economy. As a complete monetization engine, Live Gamer Elements includes virtual and digital goods catalog management, earned and bought currency support, item storefronts and merchandising, as well as deep analytics and international payment gateways.
“Petroglyph has built quite a bit of innovation into Rise of Immortals, bringing players features and game play that are new to the MOBA genre,” said Andrew Schneider, President and Co-Founder, Live Gamer. “We’re excited to be working with them to power some of these new features, and wish them the best of luck with the release.”
“Live Gamer’s Elements technology allowed us to quickly develop micro-transaction inventory, catalog and price management systems for Rise of Immortals,” said Steve Wetherill, Producer at Petroglyph Games. “Elements proved to be a great match for our requirements, enabling us to focus our development efforts on our game and at the same time shortening our time to market.”
Rika Nakazawa To Kick Off 2011 PCGA Speaker Series With “State of the Virtual Goods Industry” Lecture
We are very pleased to announce that Live Gamer’s VP of Business Development and Account Management, Rika Nakazawa will kick off the 2011 PC Gamng Alliance Speaker Series.
State of the Virtual Goods Industry
Rika Nakazawa, VP Business Development and Account Management, Live Gamer
March 1, 2011 4:00 – 5:30 PM
Capcom 800 Concar Drive, Suite 300, San Mateo, CA 94402
Abstract: Presentation on an overview of the virtual goods industry, the latest statistics and projections, monetization models, case studies of successes and failures and the blurring of lines between games, digital entertainment and education.
Live Gamer’s Nima Pourshasb to Speak At Future of Money and Technology Summit’s Virtual Currency Panel
Please join Live Gamer’s VP of Corporate Development, Nima Pourshasb as he joins the Virtual Currency panel at the “Future of Money and Technology Summit”.
To learn more about the event or to check out the schedule, please visit http://futureofmoney.com/moneyconference/